Radek Jurga

11 Followers
42 Following
13 Posts
@gregeganSF Thanks, going to watch it!
@mjp I used your d3d11 book a lot, I'd certainly use your d3d12 project/header as well!
@regehr The Rules of Programming by Chris Zimmerman has a chapter that explains how they do code reviews at Sucker Punch Productions, it's pretty good.
@zwarich @pervognsen Yes to all your second paragraph. I have a mental model of what my code is doing. But except for trivial code I am not confident in this model until I test it against reality.
@molecularmusing I still check out your old blog from time to time, it's that good. I would certainly read anything new you write.
@jeremy.laumon.name I wonder if GameInput suffers from this too. Last time I tried GameInput, it had many other bugs, but colleagues tell me that Microsoft fixed many of them in recent releases.
@ocornut You might have already seen this, but Jonathan Blow has a talk about this theme, applied to software. https://www.youtube.com/watch?v=ZSRHeXYDLko
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

YouTube
@pervognsen A while back, you posted a list of your favorite textbooks on Twitter. I wanted to look at it today but it's gone. Do you have a recommendation for a game engine / systems programmer who doesn't know anything about language theory, with the goal to eventually learn about program analysis and synthesis?
@molecularmusing @aras @dotstdy At least, with __forceinline, if it can't get inlined you get a warning. The doc lists the circumstances where this can happen, and they are mostly reasonable, I very rarely hit that warning.
@TomF @rygorous Thanks, now I'll never forget the order again.