izzy boiii ✈️ Swizzle.fun

@rh2@mastodon.gamedev.place
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╱╲╲╲╲╱╱╱╱╲╲╲╲╱╲╲╱╱╱╲╲╲╲╲╲╱╲╱╲╱╱╲╱╱╲╲╱╲╱╲╲╲╲╲╲╲╲╱╲╲╲╲╱╲╲╲╱╲╱╱╲╱╱╱╲╲╱╲╲╲╱╱╲╲╱╲╱╱╱╱╲╲╱╱╲╲╱╲╲╲╲╲╲╱╱╱╲╲╱╱╱╲╲╱╱╱╱╱╱╱╲╲╱╱╱╱╲╱╲╱╱╲╲╱╱╲╱╲╲╲╱╲╱╱╱╱╱╲╲╱╲╱╱╱╱╲╲╱╲╲╲╱╱╲╱╱╲╱╲╱╲╲╱╱╱╱╲╲╱╱╲╱╱╱╱╲╱╲╱╲╱╱╱╲╱╱╲╲╲╲╲╱╱╲╲╲╱╲╱╱╱╱╱╲╲╲╱╲╲╱╲╲╲╱╱╱╱╲╱╱╱╲╲╱╱╲╲╲╱╱╱╲╱╲╱╱╲╱╲╲╱╲╱╲╲╲╱╱╱╲╲╱╲╲╱╱╱╱╱╲╲╱╲╱╲╲╲╲╲╱╲╱╱╲╱╱╲╲╱╲╲╲╱╲╲╱╲╱╲╱╲╱╱╲╱╱╱╱╲╱╱╱╲╱╲╱╲╲╲╱╲╲╲╲╲╲╲╱╱╱╲╱╲╲╱╲╲╱╲╲╲╲╱╱╲╲╱╱╲╱╱╱╲╱╲╱╱╱╱╱╲╱╲╱╱╱╱╲╱╱╱╱╲╱╲╲╲╲╱╲╱╲╱╱╱╲╱╲
My favorite state is the flow 🌊 . My second favorite state is walking 👟 👟 .

Collections along with target empties are stamped out along with sockets (named empties)

something I should have done today:
figuring out the new hierarchy

like door has target

when door50 is realized it needs to point to door50/target. Should be simple because it's string addition... current_obj+"/"+current_obj.target.name

small update today
blue trim and tiles (minimalistic)

Base texture is done !
I'll touch it up later to draw all the expressions and add some details (like on the shirt, this thing is bland af)

Feels strange doing mixels on purpose but I'm happy with how the face came out :D
#b3d #lowpoly #pixelart

1 click lightmap
I recommend following @geegaz, They implement games (lots of published works on itch.io & good taste with game art)

for objects in scene
-so set comparisons
-type & name substrings

pack those uvs with heuristic search
override context to make it work

kaboom
very excited to free myself from clicking the button

#blender #pipeline

anyone else using vscode markdown?
I wish the docs had a link to the file where the styles are kept 😂

C:\Users\<username>\.vscode\extensions\yzane.markdown-pdf-1.5.0\styles

Nice little diorama for 20 minutes
Tomorrow I will replace the default uv packer with a GPU accelerated one with a 2 second heuristic search that should improve uv efficiency a bit.
Texel density here was 8/m^2, but poor packing is wasting half the available pixels....
Baked 1/3 | This: 44.06s | Total: 44.06s |
Baked 2/3 | This: 2.02s | Total: 46.09s |
Baked 3/3 | This: 11.23s | Total: 57.32s |
BAKE IS DONE | Total time: 57.32 seconds | Average: 19.11s per object
×

This was followed by adjustments to include a list of functions assumed to be present on objects

Pictured here is a flow with a mixture of dialog and action nodes.

This scans the scene, if an object instance "elevator" the action node assumes it has an up() and down() method we can call from the dialog tree.

Something similar is done for doors and consoles.