izzy boiii ✈️ Swizzle.fun

@rh2@mastodon.gamedev.place
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╱╲╲╲╲╱╱╱╱╲╲╲╲╱╲╲╱╱╱╲╲╲╲╲╲╱╲╱╲╱╱╲╱╱╲╲╱╲╱╲╲╲╲╲╲╲╲╱╲╲╲╲╱╲╲╲╱╲╱╱╲╱╱╱╲╲╱╲╲╲╱╱╲╲╱╲╱╱╱╱╲╲╱╱╲╲╱╲╲╲╲╲╲╱╱╱╲╲╱╱╱╲╲╱╱╱╱╱╱╱╲╲╱╱╱╱╲╱╲╱╱╲╲╱╱╲╱╲╲╲╱╲╱╱╱╱╱╲╲╱╲╱╱╱╱╲╲╱╲╲╲╱╱╲╱╱╲╱╲╱╲╲╱╱╱╱╲╲╱╱╲╱╱╱╱╲╱╲╱╲╱╱╱╲╱╱╲╲╲╲╲╱╱╲╲╲╱╲╱╱╱╱╱╲╲╲╱╲╲╱╲╲╲╱╱╱╱╲╱╱╱╲╲╱╱╲╲╲╱╱╱╲╱╲╱╱╲╱╲╲╱╲╱╲╲╲╱╱╱╲╲╱╲╲╱╱╱╱╱╲╲╱╲╱╲╲╲╲╲╱╲╱╱╲╱╱╲╲╱╲╲╲╱╲╲╱╲╱╲╱╲╱╱╲╱╱╱╱╲╱╱╱╲╱╲╱╲╲╲╱╲╲╲╲╲╲╲╱╱╱╲╱╲╲╱╲╲╱╲╲╲╲╱╱╲╲╱╱╲╱╱╱╲╱╲╱╱╱╱╱╲╱╲╱╱╱╱╲╱╱╱╱╲╱╲╲╲╲╱╲╱╲╱╱╱╲╱╲
My favorite state is the flow 🌊 . My second favorite state is walking 👟 👟 .

my go at the end all be all of ceramic tiles in the realm of game development

200 patterns

17 months

200 PBR Ceramics (Substance)

Approaching Critical Mass:Update(6/18/2025) Added an additional 40 patterns, ⭐ ✅ total is 200 ✅ ⭐Update(7/8/2024) Added an additional 40 patternsUpdate(4/17/2024) Added an additional 20 patterns.Update(2/15/2024) Added an additional 20 patterns.Update(1/21/2024) changed how the tile colors are defined, instead of 20 pallets, user can input up to four unique colors that will be randomly assigned. Also changed grime color input, and made it possible to adjust tile roughness.Update (1/7/2024) 80 Seamless Patterns (+40 yaay)40 Seamless patterns. Pattern Reference Lookup: SummaryThis is an SBSAR, use Substance Player or Substance Designer to rasterize the output maps. Or use the Unreal, Unity, Blender, Substance plugins to utilize this material graph with full parameter control.Outputs: Base Color Normal Roughness Metalness Ambient Occlusion Height Unreal ORM (RGB packed occlusion, roughness, metalness) Unity URP Gloss/Metalness Demo:

Gumroad

I also did a price update on the ceramics material set. It has 200 variations
so I priced it at $20 because 10 cents a pattern seemed appropriate

I might add more to it in the future, but 200 should be more than enough for now.

Substance HyperGraph 1

!! 400 patterns !!79,289 hand drawn & carefully placed shape layers ♥️What is it?This is a SBSAR Substance Designer Archive!Compatible with the freely available Substance Player.Or, if you have access, this is also usable as a template for inclusion in more complex Substance Designer graphs.Purpose:A wide range of PBR textures for your game or video project. The foundation of each pattern is vector art, for unparalleled crisp edges at low or high resolution. The goal is to make a set of textures that will never need to be remastered.Pattern Atlas (Index In Corner):Controls:Generate a stored pattern by selecting the row(1-20) and column (1-20).2 layers of dirt each with:+level+color+rough+metal5 histogram regions for setting color and roughness3 histogram regions for setting metalnessOutputs:+base color+roughness+metalness+normal+height+emissionChangelog:4/23/2023 - Released v4, with linear 1-400 pattern id input for simplicity. FXAA anti-aliasing on height-map output.

Gumroad

Today I did some price updates on HG1
the entire thing for $11.99

link in the replies

In The Mythical Man-Month, Fred Brooks observed that programmer time is not fungible; adding developers to a late software project makes it later. As we’ve seen previously, he argued that the
complexity and communication costs of a project rise with the square of the number of developers, while work done only rises
linearly.
lowpoly model turntable :)
#b3d #blender #lowpoly #pixelart

Collections along with target empties are stamped out along with sockets (named empties)

something I should have done today:
figuring out the new hierarchy

like door has target

when door50 is realized it needs to point to door50/target. Should be simple because it's string addition... current_obj+"/"+current_obj.target.name

small update today
blue trim and tiles (minimalistic)

Base texture is done !
I'll touch it up later to draw all the expressions and add some details (like on the shirt, this thing is bland af)

Feels strange doing mixels on purpose but I'm happy with how the face came out :D
#b3d #lowpoly #pixelart

×

for objects in scene
-so set comparisons
-type & name substrings

pack those uvs with heuristic search
override context to make it work

kaboom
very excited to free myself from clicking the button

#blender #pipeline