Ben "ragekit"

132 Followers
149 Following
35 Posts
Videogame Art and Dev • Hinterland, ex Trebuchet • 3d modeling, drawing, procgen, shaders • too many hats • phd dropout • he/they
@neauoire oh so it's showing step by step some combinatorial logic ?
@neauoire that looks neat, but how do you use this for your goal of generication notation ?
@darius oh my god ! I was experimenting to do a kind of amen breakish drum machine with strudel but it always sucked ass, how did you do it !!
@dougbinks that's what I though. Sadly I touched a core class and unreal is compiling forever now so I couldn't test :p
@0lly "again" !!
hey another c++ question ! If I capture by reference in a lambda a stack variable (so that will be dropped when getting out of the scope, before the lambda is executed) bad things will happen when the lambda is executed or the memory is somehow kept ?
well I tried but it's not perfect https://www.shadertoy.com/view/DsdSRj

c++ people : doing this to copy the values pointed, legit or evil ?

*debugparams = *drawParams;

i'm trying now to create a pixel perfect grid from uvs and I can't seem to get it right
Got a task at work that's been going on for a while and i'm starting to doubt it can be done in reasonable time. If any graphic person would like to bounce ideas with me to salvage it. Its about modifying the shadowmap to give it hand drawn edges (going further than just a basic postprocess)