Ben "ragekit"

132 Followers
149 Following
35 Posts
Videogame Art and Dev • Hinterland, ex Trebuchet • 3d modeling, drawing, procgen, shaders • too many hats • phd dropout • he/they
hey another c++ question ! If I capture by reference in a lambda a stack variable (so that will be dropped when getting out of the scope, before the lambda is executed) bad things will happen when the lambda is executed or the memory is somehow kept ?
well I tried but it's not perfect https://www.shadertoy.com/view/DsdSRj

c++ people : doing this to copy the values pointed, legit or evil ?

*debugparams = *drawParams;

i'm trying now to create a pixel perfect grid from uvs and I can't seem to get it right
Got a task at work that's been going on for a while and i'm starting to doubt it can be done in reasonable time. If any graphic person would like to bounce ideas with me to salvage it. Its about modifying the shadowmap to give it hand drawn edges (going further than just a basic postprocess)
Apparently I didn't declare my vertex stream correctly but I don't get it it's right though 1!
unreal even says they are valid aaaaaaaaarg
My shader is extra barebone. It must be something giga dumb
unreal tells me "Shader compilation failures are Fatal." when compiling my PSO and I don't know why :(
You start to understand why tech need more hybrid art/tech guys when you see the godawful things that AI-bros think is "art"