| 🌐 | http://owof.games |
| 🎮 | http://owofgames.itch.io |
| 🖼 | http://instagram.com/owofgames/ |
| 🌐 | http://owof.games |
| 🎮 | http://owofgames.itch.io |
| 🖼 | http://instagram.com/owofgames/ |
One of the most difficult things receiving negative feedback is to hold back the instinctive need to defend your precious, little child and try to pose the right questions in order to understand what exactly went wrong and how to make your game even better.
What are your go-to questions when you receive negative feedback? What are the general guidelines you use to get useful information out of them?
Today is the day! In five hours we will finally release our first game, "non-binary"!
We all know how much work it takes to even make something small, so... here's some pictures of the work we've done!
Funny fact: yes, there's no screenshot of Unity or anything else. Well, I mean, we all know most of the gamedev work is outside of the development environment, right? ;D