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I got Quest Passthrough working with Unity’s OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity πŸŽ‰ Cross-platform XR is getting easier!

Big shout out to @koujaku’s StereoKit for their C# implementation of XR_FB_passthrough πŸ™

#openxr

Open Brush is 3 today! πŸ₯³πŸ₯³

To celebrate, here's v2.4, packed to the brim with features✨

🌍 Open Brush is now also available in 6 new languages! こんにけは!
πŸ‡―πŸ‡΅πŸ‡«πŸ‡·πŸ‡©πŸ‡ͺπŸ‡°πŸ‡·πŸ‡ͺπŸ‡ΈπŸ‡¨πŸ‡³

Also: new symmetry modes, better model import, and more! See the full notes at: https://docs.openbrush.app/release-history/v2.4

#openbrush #vr #xr

v2.4 "Prismatic"