| Website | https://nathanielmott.com |
| Website | https://nathanielmott.com |
And here's my sweet lil idiot standing in the corner (but at least in the center of the tile!) after pressing the left arrow one (1) time. Note that the tile.is_occupied indicator doesn't change; that's because I haven't updated the move function to modify the tile state yet. First I need the little bastard to move the appropriate number of tiles, then I can flip that bool.
(Sprite looks kinda blurry because I took the screenshot during the idle animation. I have a key to freeze animation but fuck it we ball.)
Current sprite is this lil guy from MattzArt: https://xzany.itch.io/top-down-adventurer-character
Here's what the start position looks like (sans initial enemy). This also shows the grid of logical tiles, which are colored based on whether or not they're considered "occupied"--the top center tile knows an enemy is "there", I'm just not drawing it--for dev purposes. But the ability to draw them with specific borders based on their conditions could be important later for targeting purposes so this is handy.