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Programmer and game designer
webhttps://www.nin.com.uy/
twitterhttps://twitter.com/bolinuy
Have you ever...
Used a telephone book
19.3%
Spoken to a (human) telephone operator
11.6%
Reversed charges on a call
7.4%
Made a call from pay phone / phone box
18.4%
Received a call on a pay phone / phone box
7.2%
Used a phone card
15.2%
Dialled from one exchange to another to route a call
2.6%
Used a rotary dial phone
18.2%
Poll ended at .

It's been a while since I do a semi technical blog post but here I am, sharing my second part of the "how I use ECS in my games" series (in 2.5y I will write the 3rd part xD):

https://arielcoppes.dev/2026/03/29/design-decisions-when-building-games-using-ecs2.html

If you are using ECS, would love to hear your thoughts.

Thanks for reading!

Design decisions when building games using ECS II

This is just the second part to the “Design decisions when building games using ECS” since I have new patterns that I want to share.

Ariel Coppes [Game Developer]

@santiago @j3j5 si lo pienso del lado de los músicos, producción y etcéteras no sé si está tan mal el precio. Pero en mi caso es igual, mínimo tres entradas x_x

El año pasado creo que no hubo función doblada y entonces descarté ir por eso con mis hijos.

Put a computer in everything, it will be wonderful.
To hell with AI, more innovation like this please.
#solarpunk
#climate
#ecology
@picandocodigo una de cal y una de arena...
@picandocodigo me acuerdo de ver uno en los 90s en una tienda del Montevideo Shopping y sentí que estaba viendo EL FUTURO.
New update for playtesters available with options to select different asteroids with different modifiers when jumping from one asteroid to another :), it is starting to take shape but a lot work to do too.
Thing I did not know I was looking for (but totally was): a deep dive into ASCII rendering. Super interesting! https://alexharri.com/blog/ascii-rendering
ASCII characters are not pixels: a deep dive into ASCII rendering

A look at how I used shape vectors to achieve sharp, high-quality ASCII rendering.