progress on my TRELIIS to #Blender add-on, this is a "real-time" footage so it's not very exciting to watch but it gives a good idea of what it would be like to use #TRELLIS for real. ✨ https://buff.ly/42zYdc7
first stab at Gsplat.js, and it's pretty fun :) the formats are still inconsistent (polycam files are completely messed up) and it goes hard on the GPU but there's a real potential for retail and such.
tried to reproduce Raven Kwok 's 'gradient sorting' https://twitter.com/RavenKwok/status/1681562053939695618 it is WAY harder than I thought and I'm not even close... failed to find the longest non overlapping cycle so I sort the cells with an inverted A* which sometimes breaks (when the path self intersects).
toying around with springs, the two "color" pics are 100 pendulums with slightly different forces applied at start and greyscale pics use a single spring falling down and randomly assigning a zero mass node. such fun!
a friend of mine (https://buff.ly/44uS7rh ) had an issue with three.js' effect composer. after discussing the issue, I told him that building his own pipeline would be tedious to set up & horrible to maintain but very insightful. I gave it a spin & it was tedious & horrible but very insuightful. the source code for the video is here: https://buff.ly/3OhIeHX
Mario Carrillo (@marioecg) / Twitter
Creative Coder, Visual Artist. Exploring our perception of form, motion, and color through graphics and code.