nicolas barradeau

@nicoptere
167 Followers
140 Following
39 Posts
creative coder
just found these somewhat esoteric drawing tool ideas from 2013
follow up on the Gaussian Splattery, trying silly things (sorry for the crude cut).
first stab at Gsplat.js, and it's pretty fun :)
the formats are still inconsistent (polycam files are completely messed up) and it goes hard on the GPU but there's a real potential for retail and such.
"Ruin A Film Name By Changing One Letter" with SDXL

Posted in r/StableDiffusion by u/barradeau • 1 point and 1 comment

reddit
tried to reproduce Raven Kwok 's 'gradient sorting' https://twitter.com/RavenKwok/status/1681562053939695618
it is WAY harder than I thought and I'm not even close... failed to find the longest non overlapping cycle so I sort the cells with an inverted A* which sometimes breaks (when the path self intersects).
Raven Kwok on Twitter

“Gradient sorting.”

Twitter
toying around with springs, the two "color" pics are 100 pendulums with slightly different forces applied at start and greyscale pics use a single spring falling down and randomly assigning a zero mass node. such fun!
a friend of mine (https://buff.ly/44uS7rh ) had an issue with three.js' effect composer. after discussing the issue, I told him that building his own pipeline would be tedious to set up & horrible to maintain but very insightful.
I gave it a spin & it was tedious & horrible but very insuightful.
the source code for the video is here: https://buff.ly/3OhIeHX
Mario Carrillo (@marioecg) / Twitter

Creative Coder, Visual Artist. Exploring our perception of form, motion, and color through graphics and code.

Twitter
this paper / project is bananas!
https://scenescape.github.io/
and they use the "Chalkduster" font on the project page!
these guys rule!🤘
SceneScape: Text-Driven Consistent Scene Generation

Project page for 'SceneScape: Text-Driven Consistent Scene Generation.'

inside view of a cube mapped with a single Hilbert curve (à la S2) & rendered with 4 millions particles in WebGL. at this stage, the particles didn't behave properly and created fun, maze-like patterns. #debugviewart

(I'm just trying to cross-possts, don't mind me)