NickHardeman

@nickhardeman
126 Followers
90 Following
40 Posts
I like to draw, I like to paint, I like to code. Minister of Interactive Art at Design I/O.

Just finished an example for my tasty new svg parsing add-on for @openFrameworks

https://github.com/NickHardeman/ofxSvgParser

GitHub - NickHardeman/ofxSvgParser: Openframeworks add-on for loading and parsing svg files.

Openframeworks add-on for loading and parsing svg files. - NickHardeman/ofxSvgParser

GitHub
Working on adding thick lines to #openframeworks for the programmable renderer in both screen and world space via mesh construction and shader.
Getting too hot for wood projects in the garage. Probably last one for a while. Double wide step stool.
Started as a single 2” thick piece of mahogany our neighbor gave us.

Added a new example to the @openFrameworks assimp add-on.

Advanced example:
https://nickhardeman.com/temp/OFExamples/ofxAssimpAdvancedExample/
(Make sure to press the 's' key ;)

openFrameworks

An updated example for the @openFrameworks assimp add-on update I've been working on. Control individual meshes and textures.

Example here: https://nickhardeman.com/temp/OFExamples/ofxAssimpExample2/

Discussion and more details:
https://github.com/openframeworks/openFrameworks/discussions/7722

openFrameworks

Working on updating the @openFrameworks assimp add-on. More details and discussion here: https://github.com/openframeworks/openFrameworks/discussions/7722

Check out the bone control example. https://nickhardeman.com/temp/OFExamples/ofxAssimpBoneControlExample/

ofxAssimpModelLoader Update · openframeworks/openFrameworks · Discussion #7722

Looking to put some effort towards improving ofxAssimpModelLoader. I made a list of features / functions that seem beneficial. I also tried finding relevant issues, but may have missed some. Please...

GitHub
Finally finished a pedicab I made from an old tricycle I bought on Craigslist. More information on the build process https://nickhardeman.com/900/tricycle-pedicab-conversion/
Tricycle Pedicab Conversion | Nick Hardeman

Working on updating the #openframeworks multiTexture3dExample to use triangle intersection for brush position. Not quite working on mobile yet. https://nickhardeman.com/temp/OFExamples/MultiTexture3dExample/
openFrameworks

ofMaterial PBR example running in Safari with environment lighting. @openFrameworks Check it out here: https://nickhardeman.com/temp/OFExamples/MaterialPBR/materialPBR.html
openFrameworks

openFrameworks