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currently developing BALLIONAIRE -- https://newobject.itch.io/ballionaire

play matters

he/him, seattle wa

Twitter. Just LOL.
Weekend update to my rope-like for the eggplant jan 2023 game jam #2023output
Li'l squiggly guy, this is going to be a rope in a game about spelunking into a well #2023output

#LudumDare52 collab; didn't get as far as I'd hoped, but straight up, it's the first Ludum Dare I've ever finished.

It's a tile-sliding game where the tiles have directions on them that will guide a harvester when the time's up. The plan was to creation tension between having a long route, but "fulfilling recipes" by making the route go through certain sequences of colors.

Only got the tile-sliding and route following done. The gameplay is surprisingly stressful 🥴

#2023output

ChatGPT really just does NOT understand the essence of Ludum Dare.
Video of my four #LoveByteTCC entries (all <256 bytes). Happy new year! Hoping for a creatively productive 2023.
C=cos
S=sin
f=fillp
t=0::d::?"⁶1⁶c1"
c=C(t)
t=t+.012for a=0,6,.03do
h=8-a*8/6b=12+4*C(t*2)x=C(a+t)*h*4y=128-b*(h-S(a+t)/(h-9)*c)s=S(t)T=s/32xp=x*C(T)-y*S(T)yp=y*C(T)+x*S(T)pset(xp+64+s,128-yp+4+c,1+a*2.5)end
f(▒)line(64,116,xp+64+s,128-yp+4+c,4)f()
goto d
Late entry; my #LoveByteTCC Day 12 "Rockin' around the Christmas Tree!" entry (255 bytes; code in replies)
follow up: should I start a blog/substack for this in 2023? I have no critical experience at all but it feels like a useful skill to develop.
Kinda weird how so many indie games roll by without a long-form textual review; there are of course steam reviews, and YouTube commentary, but no write-ups. Even something that has above average awareness like Just King for example. Would love to see some strategic thoughts put to paper, but — nothing.