But is there anything in 2024 dnd that makes dMing easier, more fun, or a must-do! What is the selling point for DMs to switch? Tougher monsters might be one. What else? Why should a DM take the lead and switch for their group?
I have a pet peeve, and it's that a lot of tactical games aren't very good about teaching GMs how to be tactical and how to think tactically as monsters about to face a party of PCs.
1 DM vs a party of 5 PCs working together tactically will never be a fair fight, as 5 brains are better than 1. And that's fine, it should always swing for the PCs anyway.
Rules can be clear. Rules can be complete. But if the game doesn't teach how it's meant to be played, it is not a very good game.
Seeing tokens on a map slide around like a 4e battlemap does not scream "Cinematic!" to me. Not gonna lie.
If they figured out how to avoid combat slogs while staying tactical god bless 'em.