Nat Brown

@natbro
942 Followers
74 Following
13 Posts
now: TBD past: gametech @apple, VR @ Valve,
@TheTileGame, rel8tion,facebook, music & mobile @myspace; cto, @ilike; startups; microsoft:xbox/activex/clr/com/ole/mspub
Human Interface Guidelines for Games on Apple Platforms - https://developer.apple.com/design/human-interface-guidelines/designing-for-games. This is an awesome new starting point for our recommended best-practices in user-experience. Don't miss the associated talk, https://developer.apple.com/videos/play/wwdc2024/10085/
Designing for games | Apple Developer Documentation

When people play your game on an Apple device, they dive into the world you designed while relying on the platform features they love.

Apple Developer Documentation
Game Mode on iOS - maximizes gameplay performance by minimizing background activity, while dramatically reducing input and audio latency. https://www.macrumors.com/2024/06/13/ios-18-game-mode-faster-iphone/
iOS 18's New Game Mode Makes iPhones Faster and More Responsive

With iOS 18, Apple is adding Game Mode to iPhone. A similar Game Mode was added to macOS Sonoma last year, and the same performance-enhancing...

MacRumors
based on feedback (thanks!), in latest Sonoma betas... if HUD blocks your view, toggle it on/off with SHIFT+F9 (might be SHIFT+FN+F9 on your keyboard), change alignment with SHIFT+F7, and toggle logging on/off with SHIFT+F8
Ohai! GPTk 1 beta 4 is now live if you're up for late night GPTk'ing. https://developer.apple.com/download/all/?q=game
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