morgan

@morgan3d@mastodon.gamedev.place
1.6K Followers
536 Following
357 Posts

Morgan McGuire - Gone sailing!

Known for Roblox, NVIDIA, Markdeep, Activision, Graphics Codex, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Williams College, U. Waterloo, Quadplay, Computer Graphics: Principles & Practice

Homepagehttps://casual-effects.com
TIL that there was a portable PC Engine in Japan in the shape of a laptop, this thing looks awesome. I searched eBay out of curiosity and it's eye-watering prices of course https://www.reddit.com/r/retrogaming/comments/1lncq12/the_nec_pc_engine_lt/

"ching-9" pixel art font with extended European character set, in the style of architect Frank Ching's iconic handwriting.

Licensed as CC BY 4.0 as with all of my fonts, and available for free in the #quadplay repo as part of the fantasy console.

#screenshotsaturday

Meshes with 90° angles are super useful, providing asymptotically faster convergence for finite element simulation, and optimal shape approximation (when aligned with curvature).

Amazingly, no past quad meshing method could guarantee 90° angles under refinement—until now. #RSP

I had a brief, very specific obsession with creating tiny mecha from LEGO. I'm all better now. Until next time...

On a modern mobile device HTML game, does it use less power if I issue fewer CPU instructions per frame or use fewer threads?

How? Won't a browser end up keeping all cores filled with its other work? Aren't CPU cores fixed cost per cycle? Is there an indirect power savings through reduced RAM operations?

https://www.youtube.com/watch?v=DZlJ4bHx1OQ

Gorgeous, animated real-time procedural trees fully explained:

https://diglib.eg.org/items/93fc78c0-71fa-4511-8564-a7e5268bf27a

Real-Time GPU Tree Generation; Kuth, Oberberger, Faber, Pfeifer, Tabaei, Baumeister, Meyer; HPG 2025

This is very aggressively (perhaps too aggressively) stated, but he's absolutely right. People are all worried their ideas are gonna be "stolen", and my friends, I can assure you that won't be the problem.

Still salty that we got Picard instead of #StarTrekAway:

On Stardate 58197.2 a crack First Contact unit was sent to prison by a Starfleet court for a Prime Directive violation they didn't commit. These beings promptly escaped from a maximum security ice moon stockade to the Bajorran underground. Today, still wanted by the Federation, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The Away-Team

Starring: Sir Patrick Stewart as Jean-Luc "Hannibal" Picard. Michelle Forbes as Ro "Face" Laren. Dwight Schultz as Reginald "Howling Mad" Barclay. And Michael Dorn as "BA" Worf.

With: Jonathan Frakes as Section 31 Col. Will "Decker" Riker.

I love it when a headcanon comes together

I finally put Meridian's name on the hull! Now she's properly able to introduce herself.

I'd been waiting until after I finished installing dinghy davits so that I'd know where to put the stern decals to work around them.

I spent the rest of the day provisioning, watering, doing laundry, tidying electronics, and cleaning (with a few breaks for video meetings and some debugging!)

We're finally all ready for summer sailing.

#sailing #theBoatyard

I'm finding mobile Safari a nightmare to develop for in 2025. Getting a MacBook to let you inspect the mobile browser content from desktop Chrome, Edge, or Safari used to be easy.

Now it is a black art of trying to get the laptop to recognize the mobile device plugged into it due to a web of malfunctioning trust and permissions schemes.

On top of that, Safari just "thinks different" than most other browsers and needs lots of workarounds :(

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"ching-9" pixel art font with extended European character set, in the style of architect Frank Ching's iconic handwriting.

Licensed as CC BY 4.0 as with all of my fonts, and available for free in the #quadplay repo as part of the fantasy console.

#screenshotsaturday