Louis Koziarz

@mookoz
105 Followers
74 Following
416 Posts

_/▔\_/▔\_/﹀\_︿╱\/﹀⁸⠅҈͚͛͘҉ͨ͟͝҉̦̾ͬ҉͚́ͅ҉͟͝͠҉͙͚͝҈̢̦͠҉̹͂ͅ҈͉͊͆҉̲̈́ͅ҉͚͛͟҉͢͟͡҈͖͙͗҈͓͟͡҉͍͉͛ͣ҈͓͐̾҉ͪ͟͞҉͉͋ͭ҈͖͗ͯ҈͙ͭ͘҈͎͐҈͉͊͋҉͇͉͊҈̧̤̿҉̦̈́͑҉̀̈͌҉͍͋͌҉̵̼̽҉̻̻̽҉͚̻̽҉͚͝͠҈̧̢͂҈͓͑͒͑҉


#embedded systems blah blah blah, #ARM #Linux #IoT and #Qt hacking. Farmer by day. Currently posting stuff I saved from my time in the #pinball business. Check your pin mux.

Occupationelectron logistics
Sweet Home[ ✶✶✶✶ ]
Dogs🐶🐶
Cable AddressWILCOIN CHICAGO
@apzpins I remember going to the Stern factory in those days and they had workers unboxing crates of toys to get the figurines, and throwing out most of the other stuff that came with them. Austin Powers was a good example.
@apzpins I left PLD/Stern just as Family Guy was getting up to speed. I believe the toys were also off-the-shelf figurines, they're too detailed to be from the typical model shops they used in that time. The arms also move, which is something pinball toys wouldn't need. Rethemes were something Stern did in those days to try and get a few more sales - the idea of rerunning a title wasn't in their minds yet. But it worked out for them later on.
@apzpins Stern was running on fumes at that point in time, using existing toys and models was the only way they could afford to put toys in the game.

@apzpins We called it "duty cycling" in the WPC operating system and it was pretty sophisticated. It used zero cross detection to deliver smooth power at different levels. It was scriptable, you could make it run at different powers with millisecond precision. And it ran on flash lamps too! When GI was changed to triac drive in WPC-95, we could dim the GI (I used that like crazy in TOTAN)

And yes, it kept coils from turning into flamethrowers.

@apzpins It was R&D, but there was a growing concern about how to compete with Golden Tee Golf. Their earnings kept rising while pins were getting worse.

A pinball IoT network would be good for operators in theory, but paging a tech to fix a game works better on paper than in real life.

Stern was also trying to solve the Golf problem, they put a ton of work into detecting if the glass was off and someone was cheating the game. It never worked. That's why their tournament system was per-game.

@apzpins Pfutz wrote a LOT of complex code in his games. A lot of that comes from battle scars trying to get projects done.

Between games I was handed a huge chunk of code that he wrote, it sent game audits and diags over a modem. I adapted it into a two-way protocol that called the wms.com server on a regular basis.

By the time I had to move on I had a web page on wms.com that could show me the status of a few TOTAN test machines. The attract mode could show the current weather outside.

@apzpins I think this was more about testing the mechanism on the production line. Pfutz's software was VERY strict about never operating this mech when the glass was off - this was a backdoor override.

Williams DID have a QA team for life-testing every mech we made, typically when a mech was finished someone from s/w would write a test driver and it went to this lab that ran 24/7. See 0:18-0:30 in this video. It's the only video I've ever seen. (PS: It was LOUD!)

https://www.youtube.com/watch?v=EfdIGG36GgU&t=18s

Making of WrestleMania: The Arcade Game with Bret The Hitman Hart

YouTube
Thanks to @ourlostarcade.bsky.social I'm falling down a rabbit hole about the bumper pool craze of 1955....
Giant Flip-Dot Display Boasts 74,088 pixels

YouTube
@[email protected] Vid Kidz in 2024!