I ended up resolving this by manually editing the scene files and removing references to PackedScenes in certain scripts. I had seen mention of 4.x having issues with cyclically referenced scenes, so that’s likely the issue.
Were you hoping for the acquisition to be denied? I’m curious to hear if/why people think this going through will be bad.
A Verdict Has Been Reached in the Microsoft vs. FTC Trial
https://lemmy.world/post/1347395
A Verdict Has Been Reached in the Microsoft vs. FTC Trial - LemmyWorld
It shouldn’t be too difficult to redo, especially if I use the original tscn content for reference. It’s the main menu UI and the only error I saw was related to textures I’m using for the buttons. I have a sneaking suspicion that it could be the TextureAtlas I created for the UI. I hadn’t thought of launching from command line, that’s a good idea!
For further context, I am using git and the only change that happens after the upgrade is a string changed from 4.0->4.1 in the project file.
Has anyone had luck upgrading a project from 4.0 to 4.1?
https://lemmy.world/post/1298849
Has anyone had luck upgrading a project from 4.0 to 4.1? - LemmyWorld
I have a simple GUI app I made in 4.0.3 and I have tried upgrading it to 4.1 but
there always seems to be a scene that it says is corrupted. I have tried the
upgrade a couple times and there’s always one scene that doesn’t work but the
others will sometimes work and sometimes not. Fixes I’ve tried: - Deleting
.godot directory before upgrading/re-importing - Manually removing references to
external resources that caused errors (textures) in the scene file -
Re-importing textures Any other ideas would be appreciated. It’s not detrimental
but I’d really like to make use of the exported Arrays of custom types.