0 Followers
0 Following
1 Posts
I ended up resolving this by manually editing the scene files and removing references to PackedScenes in certain scripts. I had seen mention of 4.x having issues with cyclically referenced scenes, so that’s likely the issue.

A Verdict Has Been Reached in the Microsoft vs. FTC Trial

https://lemmy.world/post/1347395

A Verdict Has Been Reached in the Microsoft vs. FTC Trial - LemmyWorld

For further context, I am using git and the only change that happens after the upgrade is a string changed from 4.0->4.1 in the project file.

Has anyone had luck upgrading a project from 4.0 to 4.1?

https://lemmy.world/post/1298849

Has anyone had luck upgrading a project from 4.0 to 4.1? - LemmyWorld

I have a simple GUI app I made in 4.0.3 and I have tried upgrading it to 4.1 but there always seems to be a scene that it says is corrupted. I have tried the upgrade a couple times and there’s always one scene that doesn’t work but the others will sometimes work and sometimes not. Fixes I’ve tried: - Deleting .godot directory before upgrading/re-importing - Manually removing references to external resources that caused errors (textures) in the scene file - Re-importing textures Any other ideas would be appreciated. It’s not detrimental but I’d really like to make use of the exported Arrays of custom types.