Luke

@lukevers
35 Followers
4 Following
24 Posts
@dansup @trwnh HTML most difficult language to master
In the map viewer it'll now only show a preview if you've been there. "E" at the top is the type of entity. "NIL", "", or "PLANET" right now. Empty string means you haven't yet visited. I was doing "UNKNOWN" but it was kind of wordy.
Set planet generation based on each cell in the grid, and also able to load them. Forcing one every time right now for testing.

Worked a bit on map/grid positions. Trying to decide how exactly to portray what's available in each location. Is it a secret, and then once you've been there display a mini-local map in each box? I think that's what I'm going to go with, and potentially have real/malicious distress signals be boosted as well.

Another thing to figure out: how often does a thing happen in a location--how "far" is an X or a Y jump? Need to think about it. Every location shouldn't have activity--space is..spacious

@neodarz Back online! Sorry about that. Won't happen again πŸ™‚

https://github.com/lukevers/arp147

lukevers/arp147

A space game written in Go. Contribute to lukevers/arp147 development by creating an account on GitHub.

@neodarz Thanks. I generally always use MIT for everything when possible. First time making a game, just had no clue what it should be. I'm actually just going to make in public again with no license for now, and make an issue like you mentioned.
@neodarz just temporarily! Trying to figure out the right license. It’ll be back open once I figure that out
Randomly generating planets with a dynamic number of moons (0-4).
I used the existing ship location on the bottom for testing just to be lazy πŸ™‚
Started working on a planet generator. Next up: random amount of moons (0-3?), potential for rings.