adding ornamental entrances to corridors via replacement.
@j_miskov it seems like it to me! i see that in old games.
when would you say people started thinking in that sort of pre-object-oriented parallel data way?
which is just so much less natural than doing it as an agent on a grid of inert black and white cells.
ant = {
x: 1,
y: 6,
facing: east
}
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