loren schmidt

@lorenschmidt@genart.social
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979 Posts
images, words, games, and other digital art. she / her or they / them
adding ornamental entrances to corridors via replacement.
simple figure, barbell, corner pillar, cross

which is just so much less natural than doing it as an agent on a grid of inert black and white cells.

ant = {
x: 1,
y: 6,
facing: east
}

it definitely predates the object oriented programming fad, but people were doing agents without objects.
is there a reason people describe langton's ant as cellular automata? i feel like it's incredibly unwieldy if you implement it as cellular automata. you need ant (e, s, w, n) x (black, white) and then it 'walks' by having cells in front of it know which direction they are and become an ant.
'formal' labyrinth sampler

thank you to all the new patrons!

this is a huge improvement, but i am still struggling getting bills paid and having enough to eat. winter is cold here, and my shoes have holes in them. if you appreciate my procedural generation work, please consider supporting me!

patreon.com/vacuumflowers

if you have a few dollars to spare and appreciate the procgen work i am doing, please consider supporting me on patreon! my cost of living has gone up a lot and i currently could use help with food + cost of living.
https://www.patreon.com/c/vacuumflowers

current status of placeholder forest village generator A

this one is my baby. it's much weirder and breaks up space in interesting emergent ways. i like the floating walls, the canals, the catwalks over water, the way buildings naturally open onto courtyards. it works really well in context.

experiment with box drawing glyphs for paths.

i like this- it draws the eye, and it means you don't need to draw walls next to hallways. but in the open, and in games where you do interact with walls, it can create some weird edge cases.

i also am unsure if i like how closed it makes paths feel.