I would look at some of the tech demos for Unreal Engine 5 and its capabilities. We're at the point now where the engine itself, with sufficient art assets, can look photorealistic more or less out of the box.
Where this is still hardest- and likely always will be- is in faces, because our brains are so thoroughly wired to spot micro-expressions and subtle facial and body language as social animals.
That said, for a game like Doom or Path of Exile, sure, I think we're way past the point of diminishing returns. But for games where you're actually experiencing a story and interested in the relationships and characters involved? Things like Death Stranding, RDR, Cyberpunk 2077, or more recently BG3? All of those same nuances of expression can definitely add to the experience- it's the difference between a mediocre actor and a good or great one.
This is 100% the way.
Pine hides their hobby-grade hardware behind in-development software. I owned both a PBP and PPP and much as I'd like to say otherwise, really can't say anything to recommend either.
I mained druid in pre, and while I enjoyed it enough, it was annoying having pretty much all of the build diversity locked behind unique rng. Similarly, while I enjoyed HotA barb, the fact that literally no other build is appealing makes that a non-starter.
So consequently I'll be going with necro for S1. Sever, spear, surge, and lance are all solid builds not locked behind uniques (though they can absolutely benefit from them), so I'm covered both from boredom and balance changes.