Easy Decoder for Game Marketing Buzzwords:
Roguelike: We didn't hire a level designer or develop a save system
Procedural: We didn't hire an artist
Groundbreaking: The mechanics are poorly realized
Expansive: See Roguelike
Achievements: We sell your data
Community: We sell other people's data too
Constantly evolving: The game barely works but we have to ship
Culmination of (x units): We ran out of x units but we have to ship
Intriguing: Not very fun
Challenging: See Intriguing





