matheus lessa

55 Followers
155 Following
1,043 Posts
Hi! I'm Matheus, I make gaems at BitCakeStudio. Code bender. Toolsmith. Audio acolyte. Have u ever went fast

I have a soft spot for magic tricks where there's really not much of a trick and the performer does pretty much exactly what they say they're doing.

A beautiful example is Paul Gertner's "Unshuffled". https://www.youtube.com/watch?v=LlTF1Y4a888

UNSHUFFLED by Paul Gertner

YouTube

New blog post! I really hope I'll get a decent amount of people mad with this one 😈😈😈

It's OK to compare floating-points for equality:

https://lisyarus.github.io/blog/posts/its-ok-to-compare-floating-points-for-equality.html

#programming #computing #floatingpoint #geometry

It's OK to compare floating-points for equality

lisyarus blog

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS

finally done

https://gpfault.net/posts/sph.html

Introduction to Spherical Harmonics for Graphics Programmers

Here are the slides for my "Live++: A Bag of Tricks" talk presented at Guerrilla Games last Friday.
Enjoy!

PPTX:
https://liveplusplus.tech/downloads/Guerrilla_Games_2026_Live++_A_Bag_of_Tricks.pptx

PDF:
https://liveplusplus.tech/downloads/Guerrilla_Games_2026_Live++_A_Bag_of_Tricks.pdf

#cpp

Releasing my Single-Header MPEG-1 Video and Audio (Layer II) decoder for C and C++.

Based on pl_mpeg but complete co-routine style API overhaul, fixed point integer only for embedded system, SIMD (SSE4.2, AVX2, Neon) for modern hardware, fuzzed and PSNR verified against FFmpeg.

API also allows for async io or even running demuxer, audio and video in own thread (requires own mt queue implementation).

https://gitlab.com/-/snippets/4924814

Proposal to replace "my brother in Christ" with "my comrade in the coming revolution".

Pros:
* Assumes the best in people
* Gender neutral
* Does not enshrine Christian hegemony
* Counterrevolutionaries, liberals, and status quo defenders can have a little minor irritation as a treat

Cons:
None

The seven-year-old did not enjoy my artwork of medieval videogame characters
k-means is so satisfying

First Enshrouded talk from the Graphics Programming Conference with Philipp Krause our
Senior Graphics Programmer @ Keen Games is online:

The fog is lifting, volumetric rendering Enshrouded:

https://www.youtube.com/watch?v=ERcUNJ7_s_s

The fog is lifting, volumetric rendering Enshrouded

YouTube