Isaque Sanches

34 Followers
47 Following
70 Posts
Senior game designer @ Ubisoft Redlynx by day.
Founder and creator of weird experiments @ notagamestudio by night.
Existential anarchist. Opinions are my own.
biohttps://isaquepicaosanches.art
this year the folks Devcom decided to make Not-Magic-Trading-Cards™ for each of their speakers.
I'll be giving a talk there August 22 titled "Your Prototype Sucks - Here’s Why".
if you're there as well and would like to chat / meet for whatever reason just ping me :)
christ vs christians
someone who spends about 6h a day in 30min calls, which start with 5min of small talk, gets paid to do 1h of small talk per day.
same goes for being late / waitting for other people.
I think about this a lot. Every game is a miracle. #GameDev
Desert planet with little friends
Made a graph with my annual released/finished things from 2006 to 2023. The criteria used were a bit hazy in some cases so it's not 100% accurate, but it was a fun pastime

there's not a single analysis of the game on the Internet that even touches the subject - let alone offer that reading...
how is that possible?
it's so on the nose.

5/5

(Death Stranding is openly, cartoonishly, agressively anti-abortion)
4/5

then there's the visual motif of the floating ghosts attached umbicial cords -- it's literally everywhere, all the time: from the design of the monsters to the 'game over'/death space

(Death Stranding is openly, cartoonishly, agressively anti-abortion)
3/5

the entire game runs on the narrative motif of parenthood, & how it's sacred bond, a mission, a noble calling, etc

how am I the only person in the world who seems to believe that Death Stranding is mainly about abortion?
& openly, cartoonishly, agressively anti-abortion:

like how humanity has to reconnect with itself and civilization has to go back to simpler times, otherwise it's unnatural, & it's all going collapse, and we're not going to survive as a speciea & etc

1/5