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Video games, open source, trying to make various things. PNW located

Just learned that there is no way for a GLSL shader to send data to the CPU side program. I think, at least. No way to emit debugging information at all, not even a puts.

At least if I understand, "Uniforms are so named because they do not change from one shader invocation to the next within a particular rendering call thus their value is uniform among all invocations."

Thought I could define a uniform, then set that to some debugging value in the shader.

@futurebird I get the appeal of buying tickets to ride a magical ferry to the neighboring island, but let me tell you about Island County Transit and the feelings I felt when I asked what the fare was and the driver said there wasn't any.
When you have spring systems under the force of gravity, how do you keep them from collapsing into a flat plane or line of overlapping springs? I know some systems don't collapse, but why is that? What's the required criteria?

When doing soft body modelling, I was thinking of doing rigid body modelling, then interpolating the shape using the rigid bodies as guides. Would that (effectively) look like a soft body? Has anyone tried that technique? Is it something I should pursue?

I'm most interested in 2D modelling, if that makes a difference.

#help #question #programming

Why do I trudge through hundreds of AI bullshit job postings to find the rare job that actually values skills only to be rejected by more AI bullshit hiring software without even talking to a person?

Fuck it. I can spend my time better and keep my skills sharp by writing and contributing to free, open source software.

I like solving problems well. You want to hire a remote developer to do real work? See my resume: https://www.vtrlx.ca/resume/

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