When doing soft body modelling, I was thinking of doing rigid body modelling, then interpolating the shape using the rigid bodies as guides. Would that (effectively) look like a soft body? Has anyone tried that technique? Is it something I should pursue?

I'm most interested in 2D modelling, if that makes a difference.

#help #question #programming

@kertinker yep, I’ve done a 2D jelly body which was a bunch of balls with springs, then draw from node to node and fill to create the actual rendered polygon
@leroy I'm thinking some kind of Bezier curve, just to avoid corners. Just connect points on each of the rigid bodies, then some sort of smoothing to make it look woobly. Thanks! It's good to hear it's possible!
@leroy Or, better would be points relative to the rigid bodies, so the polygon could be any shape... or maybe rigid point masses? Hmm...

@kertinker yeah, so I had a hard polygon from the circles, then added something outside of that for smoothness, I think it was bezier based?

This was a few years back, so I can’t quite remember. I think each circle was in a giant chain, this created interesting “rolling” behaviour if the jelly was slightly off an edge and could roll off.