John Kessenich

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22 Following
11 Posts
Shading language author and compiler writer, working on Khronos standards for graphics and compute. English as a second language teacher.
TomF's Tech Blog - It's only pretending to be a wiki.

This paper starts out amazing and just keeps getting better

https://arxiv.org/abs/2401.06133

The possibility of making \$138,000 from shredded banknote pieces using computer vision

Every country must dispose of old banknotes. At the Hong Kong Monetary Authority visitor center, visitors can buy a paperweight souvenir full of shredded banknotes. Even though the shredded banknotes are small, by using computer vision, it is possible to reconstruct the whole banknote like a jigsaw puzzle. Each paperweight souvenir costs \$100 HKD, and it is claimed to contain shredded banknotes equivalent to 138 complete \$1000 HKD banknotes. In theory, \$138,000 HKD can be recovered by using computer vision. This paper discusses the technique of collecting shredded banknote pieces and applying a computer vision program.

arXiv.org

@johnkslang

Nice!
A big batch of refinements and support for many extensions. Even a deprecation.

The #SPIR-V 1.6, Revision 3 specification is now available.

https://registry.khronos.org/SPIR-V/

#khronos #opencl #vulkan #opengl

Khronos SPIR-V Registry - The Khronos Group Inc

Happy Birthday USA!

The USA has great potential, and continually renews itself.

WebGPU question...

I wrote a high-performance C++ program that displays its results through simple Vulkan calls using SPIR-V shaders.

What's the best way to move this C++/Vulkan/SPIR-V workload to WebGPU?