blog post about the VR vector field painter app I made a long time ago that I still think is cool
https://www.joewintergreen.com/impromptu-vector-field-painter-a-tool-for-making-vector-fields/
video game dev. weird west, adios, influx redux, etc
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: www.joewintergreen.com
friendly dev chat: discord.gg/TyexPhe
| 'nounz | he/him |
| blog | joewintergreen.com |
| forum | impromptu.zone |
blog post about the VR vector field painter app I made a long time ago that I still think is cool
https://www.joewintergreen.com/impromptu-vector-field-painter-a-tool-for-making-vector-fields/
When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place
www.ughiguessiwanttomovefromunitytounreal.com
did a blog post about some electronic old men i have met
https://www.joewintergreen.com/electronic-old-men-i-have-met/
did a blog post about how i am gradually switching to linux. hashtag bitching hashtag moaning
https://www.joewintergreen.com/fuck-windows-dreaming-of-an-honest-computer/
blog post: the time i was apologised to via mysterious call to adventure
new blog post about: makin' it easier to integrate elaborate (or not) contextual character animation stuff into gameplay in
the video game Sleight of Hand. Like all the best shit, this is not so much technically impressive as workflowily excellent
https://www.joewintergreen.com/contextual-animation-stuff-in-sleight-of-hand/
blog post about a good lie i told on the internet and the even better truth that followed
https://www.joewintergreen.com/a-funny-thing-happened-when-i-told-a-lie-on-the-internet/
Did a quick video/blog post about how Gears of War 1's train level works, which will surprise few but perhaps interest many
https://www.joewintergreen.com/how-gears-of-war-1s-train-level-works/