joe wintergreen

761 Followers
357 Following
76 Posts

video game dev. weird west, adios, influx redux, etc

buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/

internet blog on the internet: www.joewintergreen.com

friendly dev chat: discord.gg/TyexPhe

'nounzhe/him
blogjoewintergreen.com
forumimpromptu.zone

blog post about the VR vector field painter app I made a long time ago that I still think is cool

https://www.joewintergreen.com/impromptu-vector-field-painter-a-tool-for-making-vector-fields/

When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place

www.ughiguessiwanttomovefromunitytounreal.com

did a blog post about some electronic old men i have met

https://www.joewintergreen.com/electronic-old-men-i-have-met/

did a blog post about how i am gradually switching to linux. hashtag bitching hashtag moaning

https://www.joewintergreen.com/fuck-windows-dreaming-of-an-honest-computer/

blog post: the time i was apologised to via mysterious call to adventure

https://www.joewintergreen.com/look-for-gold/

new blog post about: makin' it easier to integrate elaborate (or not) contextual character animation stuff into gameplay in
the video game Sleight of Hand. Like all the best shit, this is not so much technically impressive as workflowily excellent

https://www.joewintergreen.com/contextual-animation-stuff-in-sleight-of-hand/

blog post about a good lie i told on the internet and the even better truth that followed

https://www.joewintergreen.com/a-funny-thing-happened-when-i-told-a-lie-on-the-internet/

Normally it looks like this - I'm a massive stickler for wanting my texture shift/justify/align buttons arranged to reflect the things they do, like a numpad
I wanted to redesign Scythe (excellent unreal level design tool)'s texture alignment UI a little, so I asked Kronok to let me swap UI chunks out for my own editor utility widgets (or just drop them in the viewport). Here's what I got. The feature is coming in the next version, I'll put this out when it does

Did a quick video/blog post about how Gears of War 1's train level works, which will surprise few but perhaps interest many

https://www.joewintergreen.com/how-gears-of-war-1s-train-level-works/