I think every designer should write a love letter to a font at least once in their lifetime.
This is mine: A 150-year-old font you have likely never heard of, and one you probably saw earlier today.
I think every designer should write a love letter to a font at least once in their lifetime.
This is mine: A 150-year-old font you have likely never heard of, and one you probably saw earlier today.
If you’ve used Twitterrific and/or Tweetbot and have a subscription — then this is your chance to be awesome and support awesome indie developers.
Here’s what to do: get the latest versions from the App Store, launch the app, and then tap the “I Don’t Need a Refund” button.
What is only a few dollars to you ends up, in aggregate, meaning a ton to these folks who work so hard and bring so much to our computing lives.
From my journal 30 years ago today, Feb 1993. I was crunching with a Broderbund team to finish Prince of Persia 2: The Shadow and the Flame, and starting research for my next game, The Last Express.
My published journal The Making of Prince of Persia (https://jordanmechner.com/books/journals/) ends in January 1993. Since 2023 is the 30th anniversary of POP2's release and Last Express's beginning I thought now would be a good moment to resume my "blog from the past." Here's the first installment.
Hello! I am a designer, director, and VFX artist, among other things. You may know me from my work on title sequences for Mad Men, Boardwalk Empire, Rubicon, Manhattan, Castle Rock, and the like.
More recently I have turned my attention more towards VFX, contributing to films and TV shows such as Hell or High Water, Promising Young Woman, Yellowstone, and Don’t Worry Darling.
Looking forward to keeping up with old friends and hopefully making some new ones along the way!