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The run is indeed going well according to the screenshot

  • Get more missiles. Two boomerangs are nice but make a few poor decisions and they’ll end up lying on the floor too far for you to reach. The bow is decent but a tomahawk could obliterate enemies in one hit+bleed damage with a sharpshooting this good
  • What to upgrade: whatever you feel like you need, really. A +10 sharpshooting is more than enough to win the game assuming you play well so just upgrade whatever will help you deal with whatever issues you’re facing. End up in melee often? Upgrade armor. Can get away from melee enemies but ranged enemies are ruining your life? Upgrade prismatic light to blind them=stop their ranged attacks more often. Everything is already great? You’ll be fine with just upgrading sharpshooting.

Accuracy and dodge also aren’t meaningful without detailed explanations

These explanations were added to the guide tab of the mod in the same update as they were added into the descriptions, actually

Meanwhile rings of evasion and accuracy already do show numbers related to them in base ShPD despite no explanation of hit chance formulas anywhere, so there’s that

I disagree with 2.5x fewer/less not making sense, “3 times less” is a completely normal expression in the English language, I’m not changing that.

The description also doesn’t mention what the default speed is.

Every un-IDed item’s description mentions how many uses it needs, and you can open the items page of the journal to see it. I see no reason to put it again in the talent description.

Thanks! Can’t believe I missed the seed thing. Released mi0.2b that fixes these two bugs on github. And turned on the issue tracker, it was off by default.

Mod Release: More Info Shattered Pixel Dungeon

https://lemmy.world/post/8377035