I wrote a little HLSL ray marcher while experimenting with contact shadows and lighting "reference mode" for Tiny Glade.
Here's the code if anyone's interested: https://gist.github.com/h3r2tic/9c8356bdaefbe80b1a22ae0aaee192db
Making Tiny Glade π°πΏ
Rustacean π¦ Torturer of GPUs π₯
One half of https://pouncelight.games
Ex Embark, SEED, Frostbite, Creative Assembly
π | http://h3.gd |
he | him |
I wrote a little HLSL ray marcher while experimenting with contact shadows and lighting "reference mode" for Tiny Glade.
Here's the code if anyone's interested: https://gist.github.com/h3r2tic/9c8356bdaefbe80b1a22ae0aaee192db
Finally ported π°π± Tiny Glade to my ππ Tony McMapface display transform (https://github.com/h3r2tic/tony-mc-mapface/).
The old transform was something I had developed years ago, and incorrectly considered "neutral". Here's a quick before & after comparison π§΅!
I've added a basic OCIO config to TonyMcMapface, so you can enjoy it in various content creation apps π
https://github.com/h3r2tic/tony-mc-mapface
(I have no idea what I'm doing so I hope the config is okay π )
Introducing ππ Tony McMapface ππ: a cool-headed display transform ("tone mapper")
Tony maps HDR Rec.709 to LDR in a (subjectively) natural way, without messing too much with contrast or look.
Comes as a LUT + HLSL for sampling it.