Introducing ππ Tony McMapface ππ: a cool-headed display transform ("tone mapper")
Tony maps HDR Rec.709 to LDR in a (subjectively) natural way, without messing too much with contrast or look.
Comes as a LUT + HLSL for sampling it.
Introducing ππ Tony McMapface ππ: a cool-headed display transform ("tone mapper")
Tony maps HDR Rec.709 to LDR in a (subjectively) natural way, without messing too much with contrast or look.
Comes as a LUT + HLSL for sampling it.
@h3r2tic Interesting! Looking forward to hearing about the details of your approach. I've played around with some of the same ideas here:
https://community.acescentral.com/t/some-reflections-and-experiments/4237
https://www.shadertoy.com/view/fsXcz4
https://www.shadertoy.com/view/7dsczS
I've only focused on dealing with the color aspect though. Contrast is just based on the ACES curve (which probably has a bit too much contrast for many applications).
Hi everyone! I was chatting a bit with Chris Brejon, and he thought it would be useful if I shared some reflections and experiments I have done here. For those who donβt know me, my background is in video games and I guess my biggest claim to fame is having made Oklab, which I have seen pop up a few times in discussion here. I have never really worked with any part of ACES except for the output transforms, so my knowledge is a bit lacking regarding how it fits into the bigger picture. This sur...