Finished watching Iron Lung.
It’s good. Not good for a video game movie. Not good for a YouTuber. Genuinely well shot, well-crafted movie.
If you didn’t know who made it or what it was adapted from, you’d think it was an arthouse flick. And actually, it’s more similar to Solaris than something like Minecraft or Five Nights at Freddy’s. This isn’t how you typically expect a video game adaption to go.
For one thing, the pacing is deliberate and slow. So much that happens is quiet. You spend a lot of time watching gears move and droplets falling from the ceiling.
Yet, I say this is more true to the experience of playing a video game than other video game movies. This isn’t to say that it’s akin to playing a video game. More like when the movie starts, there’s this jarring feeling of having to figure things out. Which is how most video games begin—that’s why tutorials exist.
Obviously, tutorials can’t exist in movies. So Markiplier uses that to his advantage. A key aspect of this plot is that he doesn’t know what’s going on or how to work the damn machine. And we watch with dismay as he makes user error after user error.
By the time he figures it out, something so horrific happens, it is truly shocking.
When this film was released, critics didn’t know what to make of it. They had no context. Iron Lung is so removed from mainstream Hollywood fare that it might as well exist on a different planet.
Yet people who are familiar with why this film exists universally love it. And it’s not because they’d like anything Markiplier makes regardless. Because if this film weren’t shot so well with beautiful framing, I would dismiss it too.
What I witnessed is something truly groundbreaking. Not just for video games but for cinema itself.