Luca Travaglini

@granvalenti
15 Followers
59 Following
83 Posts
Freelance Character Artist, former 3D Generalist. Passionate about digital sculpting, Blender, and open source tech. In my spare time, I create 3D portraits, study human anatomy, and take care of a small “ark” of animals. I prefer native software and cloud-free independence.
Portfoliohttps://www.artstation.com/lucat
Bloghttps://granvalenti.art
Youtubehttps://www.youtube.com/@granvalenti2207
Ko-fihttps://ko-fi.com/granvalenti
Just uploaded an experimental patch for the llama.cpp webui
I needed more control over the model's reasoning, so I added a toggle in the WebUI to manage it. You can disable it entirely or set it to different levels (Low, Medium, High).
It's still very early/experimental, but I'm liking the results so far. #llamacpp
I built an RSS reader that profiles you in 5 minutes. I wanted to see how easy it is to “enshittify” an app. Spoiler: very. In ~2000 lines of Swift (with Claude): variable-ratio reinforcement, behavioral profiling (scrolls, pauses, saves), streaks & progress rings, “special” cards with Metal effects, 8-second hook. The difference? All local, no data leaves the device, and a “Brain” panel shows exactly how it profiles you #swiftui oh and btw the app is very fun.
An iOS app prototype to get more hands-on experience with SwiftUI.
I used SQLite as a database to populate the TV series, but I’m planning to try SwiftData later on.
The app itself is nothing fancy — it’s just a small project to organize the TV shows I want to watch during the week. #swiftui

Living with ADHD diagnosed in adulthood means learning to manage the constant need to explore, experiment, and change.
As a character artist, I often find myself diving deep into topics that seem completely unrelated to my work. Here are a few thoughts on that:

https://granvalenti.art/living-with-adhd-at-fifty/

Living with ADHD at 50

Reflections on living with ADHD diagnosed in adulthood

Luca Travaglini
Two-hour speed sculpt in Blender, starting from a sphere.
A small daily exercise to study facial construction and keep the hand in shape.
#blender
Maybe this can be useful to someone. I noticed a strange behavior on my MacBook while using Blender for sculpting. If I sculpt with the graphics tablet pen and then switch to the mouse, the brush stops working. To fix the problem and switch smoothly between the mouse and the pen, just uncheck the pressure icon. #blender
ok opencode is nice.
in 2 minutes it modified the layout for me without messing things up too much (hopefully)
This week I took advantage of an Amazon deal and bought a new MacBook Air M4 16 GB. I immediately wanted to test it with Dota 2’s S2FM: it handles it well, no thermal throttling after an hour and a half of use. In Blender, I can sculpt in multires up to 12 million polygons without any issues. For Windows compatibility, I used CrossOver. Not bad.
I'm slowly but surely getting the hang of the entire Blender workflow. I'm learning it all, from modeling and sculpting to procedural texturing, rigging, posing, and lighting. I've also figured out how to create support maps like curvature and have even painted some parts of the outfit in Krita—a bit old-school, I know! Grooming is still a work in progress for me, but for now, I've been using a model from the 3D Scan Store. #b3d
Rigify is fun #b3d