Beginning with my first public writing on historical games in history education, I adopted the term "defensible models" (I don't think I called it models in 2010, but that came). This is a VERY VERY off-the-top-of-my-head rough and unpolished draft exploring defensible models of a game's historical (and agential) problem spaces as an effective criterion instead of "historical accuracy".
I have entered in orange the areas to develop thanks to commenters -- haven't had time to revise anything yet. Since pulling defensible models out of my books and articles and laying it out seems to be helpful, I will pick at this. If enough of you (the most vocal 🙂 ) wish, get it into article state at some point. Otherwise I'll just let it sit on Gamingthepast.
In short, constructive criticism most welcome! Even just impressions. Unless they're just mean. Who needs that?

Considering the Evidence-Based Validity of a Historical Game: Defensible Models and Why We Should Care
Disclaimer: I decided to post this immediately on finishing and I wrote it quickly. It is a discussion piece, not even remotely a polished essay. Would love your feedback. We Should Move Beyond Eva…



