And, once again, a very pleasurable experience and, surprisingly, the one RE game I am the most interested in replaying even if there isn't the usual two routes to choose from. In any case, now onto RE4. 4/4
The added dynamic of being actively pursued does add a new kind of tension. And it knocks you of your feet both figuratively and literally. I think besides this addition, every other smaller change is much more difficult to place. However overall it does lead to a new yet kind of familiar RE gameplay. 3/4
The combat is even more refined and "agile" while still maintaining the slowness and thoughtfulness. One important caveat is that at least for me it's much more obvious that you can go full blasting mode right from the beginning. This kind of loses some of the usual tension. Fortunately, this is balanced by the fact that zombies aren't the deadliest enemies anymore. It's Nemesis. 2/4
Finally got some time to write some thoughts after finishing Resident Evil 3 a couple of weeks ago. Mostly due to being sick right after. But I guess being out of it for a few days is kind of a nice piece of immersive experience, lol. Anyways, I really enjoyed RE3. Once again, it manages to change the game in many small ways while still maintaining the Resident Evil feel. 1/4
#ResidentEvil3 #GameThoughtsIn any case, Resident Evil 3 is next. I look forward to what they've done in that one. It also has a tagline - Nemesis, which, if they do lean into the horror part more, could result in what I wanted to see more (HUGE MAN walking) and depending on how hard they do that it could be really messed up... in a good way! 5/5
The 2 stories together don't make sense if taken at face value but I really like stories crafted around unreliable narrators and I would love to see games play around with that structure. If books can do that, games can also do that especially with how much harsher they can ground you in a particular character perspective. 4/5
Without too many spoilers, the Big Bad mutates quite a bit and turns into a kind of "monstrosity"? And I just think that works less than just a "boring" slowly walking humanlike Tyrant. Though they do play with that in the 2nd Scenario but I would love to see even more done with it. Btw, there is 2 parallel scenarios (the standard one and a kind of new game+) that show what happened from 2 perspectives (Claire and Leon). 3/5
The campy side is still there which provides the most needed relief from the constant tension that is present while you play. I think it is also interesting that even after making the story more prominent and removing a few friction points from the gameplay side (more cutscenes, more notes, more resources and they even give 2 save items right there at every save point) RE2 still maintains that edge from the first one. The main part I didn't vibe with is the Big Bad. 2/5
Finally done with Resident Evil 2. It quite nicely builds up on the first game while leaning more into the actiony side (or at least I think so? personal perception can be wild sometimes). It still maintains that exploration loop while also making it "friendlier" by just improving on the fluency of the core mechanics. For example, moving feels more precise while giving you more space and the combat is snappier even with the increase of the number of enemies. 1/5
#ResidentEvil2 #GameThoughts
The main thing is that I would've loved dealing with Tyrant(s) more. There is just something about a HUGE MAN just walking towards you. I feel like there is potential in exploring how such enemy works when solving puzzles or during chases. Though I suspect they expanded on that in RE 2 or 3. 3/3