she hacked you

@ekis
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day-dreamer
night-timer, party-crasher

Current Location
📍 Cairo, Egypt

I make musichttps://mirlo.space/shehackedyou/releases
I write codec,cpp,go,rust,ruby,python,java,js, ..
I use XMPP[email protected]
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another 2d demo basically entirely a glsl shader

trying to get my head around cel shading

lots to learn still, but this is my first attempt

was using 2d library called pixel before on these little demos that are rarely above 750 lines of code; but it has an issue with glsl shaders on the hardware I use, I have working code for it, need to hunt down the bug and submit a pull request with the fix

so for now I switched to the 2d engine ebiten for my 2d demos

so this one is basically just a glsl shader for all of it, making it much smoother, and allows more interesting aesthetics

more ppl in my life are dying and it breaks my heart

code for a demo I made yeseterday

someone from Tiktok asked if they could have the sourcecode which was incredibly unexpected

https://codeberg.org/shehackedyou/demo-1bit-zebra-lavalamp

most of it is the export code because I use gg to ensure the exported video is vector

took the escher-esque concept from before and built it out to a more representational scene

in the top left thats a lorenz attractor, i talked about these before, they are very very useful in these style of 2d demo scenes

https://codeberg.org/shehackedyou/demo-skyfall-v1

pushed the code for a recent line-art demo, I will try to include other ones when time permits

code for the tree demo is a bit more messy bc I created like 5+ diff demos so I need to clean up the code a little bit before I submit that one so its at least clear whats part is the current scene and deadcode doesnt confuse things too much

might keep all the demos in a single repo, haven't decided yet on exact orgnaization

this code corresponds to this demo:

taking the line drawing concept and adding more details and a parallax star field at the end

song: https://soundcloud.com/shehackedyou/sands

was having fun with line art

got the branches dialed in, and the growth way smoother

happy with that part, the scene is coming together aesthetically too

the leaves are still an issue especially because I have it programmed to bloom after it hits a certain size

keep in mind, 2d library, no models, no obj files, no vertices tracked, pure equations

like the other recent things ive been working on this is made with 2d library pixel

this is like the first draft of this concept

but now I have some base code for biological structures I can reuse later

mostly just wanted to do some pretty math visualization

not super happy with it, but its fake 3d in 2d, so its a start