Colin Riley

376 Followers
121 Following
84 Posts
CTO at JECO. Previously: Graphics and FSR at AMD. Worked on GPU drivers, debuggers, compilers at Codeplay. FPGA/Electronics hobbyist. Own opinion.
Websitehttps://domipheus.com/
I spent a lot of my time at Codeplay wondering why it was so hard to build a disruptive technology company. A lot of what I ended up focusing on was the ecosystem. In technology, ecosystems are critical, especially for businesses. But they're not a direct revenue-generator, so they get overlooked. I thought I would start writing about it here: https://codeandrew.substack.com/p/why-is-disruptive-technology-so-hard This is going to be a mix of tech and entrepreneurship. I hope it's both helpful to tech founders & also starts a good discussion
Why is disruptive technology so hard?

I mean: you've invented something that can change the world, so why aren't people throwing cash at you?

Andrew Richards
Wes Anderson saw these computers as a child and never recovered
Nick currently live on the fundraiser - we're close to a ยฃ4K goal! https://www.twitch.tv/cheesethieves
cheesethieves - Twitch

CHEESE THIEVES! | Fundraiser | DAY 2 with Nick

Twitch

We are back with our yearly gaming marathon in aid of ECHC! It all kicks off next week with myself playing Eriksholm.

You can help Edinburgh Children's Hospital Charity with fundraising at
https://justgiving.com/page/teamcheesethieves25

All contributions are greatly appreciated and help children and families in hospital.

Do you have your ticket already? GPC is approaching fast, with loads of top-notch talks, like the keynote from EA SEED which you don't want to miss:

๐—” ๐——๐—ฒ๐—ฐ๐—ฎ๐—ฑ๐—ฒ ๐—ผ๐—ณ ๐—ฆ๐—˜๐—˜๐——: ๐—Ÿ๐—ฒ๐˜€๐˜€๐—ผ๐—ป๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐Ÿญ๐Ÿฌ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—ฅ&๐——

presenter: Colin Barrรฉ-Brisebois

Behind-the-scenes look at how SEED operates at the intersection of cutting-edge technology and creative ambition. From moonshot prototypes to production-ready innovations.

See you there!

@wren6991 @lofty one trick i've seen for dealing with fpga toolchains that i really like is to LD_PRELOAD this bad boy. makes them much less flakey.
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassinโ€™s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: https://advances.realtimerendering.com/s2025/index.html#anvil
TIL theres twitter forwarding account proxies on here but you cant reply to them or something? Super confusing.

By the by, Urban Terror turned 25 years old on August 5. I made a pile of 1920ร—1080 wallpapers to celebrate the occasion: https://www.deviantart.com/jrandomnoob/gallery/97844423/urban-terror-25

#UrbanTerror