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Administrator at DigitalMZX.com. Lead developer of Dancing Mad MSU-1 romhack. Software developer, tinkerer, very occasional game developer. Retro gaming enthusiast, Amiga fan. BSCS. 🌈 , they/them.

Proudly autistic, non-binary, disabled, and polyamorous. Endlessly grateful for their wife and girlfriend.

Touch fuzzy, get dizzy.
fucking around a bit in audacity, decided to try to mix the isolated Beat It vocal with the Sega Genesis version from Moonwalker.

it took a lot of fiddling because the Genesis version is actually about 6.75% too fast, so I had to twiddle around a bunch with Change Tempo on audacity on the jackson vocal to make it match up

also it's only the first minute and a half of the song because the Genesis version stops matching up with the vocal at that point due to some weird loop choices
fucking around in audacity
Lost is designed in the MegaZeux engine. To be honest, the main thing holding back Lost at this point is merely my own lack of confidence in my writing ability, especially in attempting to write dialogue that is properly serious for the subject matter.
Lost is an RPG that takes place within the mind of someone in a coma after a car accident, suspected to be a suicide attempt. Inspired by Ayreon's The Human Equation and my own experience dealing with trauma, the player character confronts antagonists that symbolize negative emotions and must work through traumatic experiences, many of which are drawn from my own experiences. It is a deeply personal project.
Decided to post screenshots and describe some of my projects. A lot of these are stalled due to lacking spoons/motivation, but I still intend to finish them some day.

First up, this is called "Lost", or "Lost: Depths of a Memory" to give its full title.
fuck it, bravery moment that i will probably regret later
been told i'm quite thick, my girlfriend likes to compare this to a red bull can
lewd/flirts in response okay, just don't expect my awkward ass to know how to respond to said
okay so that's... mildly confusing.

an empire has been taken over by robots in my Stellaris game. the empire in question were Fanatic Spiritualists.

the resulting robot empire are still Fanatic Spiritualists
this begs two really important questions

1. how did a fanatic spiritualist empire, who are in the Stellaris universe extremely opposed to thinking robots, not only end up with thinking robots, but enough to take them over

2. what the *fuck* is going through these robots heads that they are still fanatic spiritualists? are they self-loathing robots?
And the poll has closed!

Since I'm still not sure the results are federating correctly, they were as follows:
help i am trapped under a cat