19 Followers
46 Following
47 Posts
Autistic dude Mapper/Modder/Composer/jack-of-all-trades who larps about art and gamedev

just trying to survive and maybe live a little

Youtube Channelhttps://www.youtube.com/@defectivenull
Discord server [DEAD}discord.gg/hJq3pAFm5a
@freedosproject i actually built the "bulls and cows" one in C a while back. One of the first courses i ever bought online was an Unreal Engine 4 C++ course, of which the first module was making this kinda game in C++, it was an absolute mess. They tried to throw in all of C++ for a project that really doesn't need classes and shit. Kept me off of programming for years.
@prettygood that was beautiful
@eukara i feel like integrating this with something like quaddicted would be a great start. Slipseer is great but it only has newer works whereas quaddicted has a great archive of maps released throughout the years.
Lately i've felt like those big jam projects are just plainly a tactic to get mainstream news on quake and these communities instead of actually highlighting the lesser known talents within said community. What often happens is that streamers and let's players will do these big playthroughs and because there's so many submissions there's an incentive to "speedrun" or outright ignore certain maps that don't meet the expected "quality standard" these communities have. I experienced this when i made a map for map center's retrojam a year ago. There was supposed to be Vanilla limitations on maps (no colored lighting, no fog) but it turned out to be "just a mindset thing" so when i originally released the map for testing, people brushed past my submission because it didn't look like a modern polished release. One streamer played through my entire map completely silent and then just moved on, without saying a word about wether or not they liked anything.

I personally find a lot of this extremely discouraging, and it's why i ultimately decided to not participate in qbj3, despite the fact that i did quite like the small mod they built for it, simply because i always end up getting the feeling like i wasted my time. I'm not PuLsaR or Markie, and since these jams often just feel like popularity contests, i already know my work will likely not be given a fair chance on it's own.

For what it's worth, the team behind qbj3 seem willing to share the devkit as a standalone mod, and i'm all for that, since it'll mean solo mappers will be able to build their own campaigns off it, needless to say i'm a lot more interested in that than i am in participating in another map jam.

but this is just why i'm saying like - give solo efforts a chance, don't just indulge in playing maps from the same ppl over and over. that's all.
it's my birthday today, i now have 27 yeaers of continued existence on this planet. Fucking hell
ended up watching the first half of one of the worst deus ex 'narrative analysis" videos, i had to stop after i heard "Paul honestly doesn't have enough lines for this storyline about brotherly love to actually work"

Anyone who has "analysis" in their video titles is a certified moron
@k what do you mean link?
scifi doodle i made in blender in a few mins
@quaddicted_motd ah trashbang, whatever happened to you