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46 Following
47 Posts
Autistic dude Mapper/Modder/Composer/jack-of-all-trades who larps about art and gamedev

just trying to survive and maybe live a little

Youtube Channelhttps://www.youtube.com/@defectivenull
Discord server [DEAD}discord.gg/hJq3pAFm5a
Lately i've felt like those big jam projects are just plainly a tactic to get mainstream news on quake and these communities instead of actually highlighting the lesser known talents within said community. What often happens is that streamers and let's players will do these big playthroughs and because there's so many submissions there's an incentive to "speedrun" or outright ignore certain maps that don't meet the expected "quality standard" these communities have. I experienced this when i made a map for map center's retrojam a year ago. There was supposed to be Vanilla limitations on maps (no colored lighting, no fog) but it turned out to be "just a mindset thing" so when i originally released the map for testing, people brushed past my submission because it didn't look like a modern polished release. One streamer played through my entire map completely silent and then just moved on, without saying a word about wether or not they liked anything.

I personally find a lot of this extremely discouraging, and it's why i ultimately decided to not participate in qbj3, despite the fact that i did quite like the small mod they built for it, simply because i always end up getting the feeling like i wasted my time. I'm not PuLsaR or Markie, and since these jams often just feel like popularity contests, i already know my work will likely not be given a fair chance on it's own.

For what it's worth, the team behind qbj3 seem willing to share the devkit as a standalone mod, and i'm all for that, since it'll mean solo mappers will be able to build their own campaigns off it, needless to say i'm a lot more interested in that than i am in participating in another map jam.

but this is just why i'm saying like - give solo efforts a chance, don't just indulge in playing maps from the same ppl over and over. that's all.
it's my birthday today, i now have 27 yeaers of continued existence on this planet. Fucking hell
ended up watching the first half of one of the worst deus ex 'narrative analysis" videos, i had to stop after i heard "Paul honestly doesn't have enough lines for this storyline about brotherly love to actually work"

Anyone who has "analysis" in their video titles is a certified moron
scifi doodle i made in blender in a few mins
It's just been awhile since i've been able to share cool shit again, got sucked in to the midnight guns hype train

here's some more shot
now that i've gotten to finally be able to do some detailing i'm able to look at and go "yeah i still got it"

even if this project is kinda disheartening at times (mainly cause making multiplayer maps always goes unappreciated) i'm still glad i was able to make something that i'm reasonably proud of in a cyberpunk-ish style
anyone know of a tool that can batch export textures just fully desaturated, it's a very specific thing but i kinda need to do it
tried to play the hot new diffusion mod but the monotony of the AI voced NPC's and all the fucking gray boring PBR textures really got to me.
i think i've asked this before but does anyone know of a multiplayer game with a small community that regularly plays and are willing to try out custom maps?

been lookin' to replace this game i've been playing as of recent cause people who play it are a bit too competitive foccused and sadly it seems to be the case for a lot of quake based games.
it's like, simple. If after all that work you're still the only one advocating for your work to be used and appreciated. What you made was a failure.