Easter is approaching, so time to make some home-made pasta (my wife's family's tradition)
and as per tradition since we moved to the bitter north, this often happens mid-snowstorm
so this animation went mildly viral on twitter (yes, yes, I know. The pixel artists all still hang out there though). So of course I noticed a bug in the animation (most noticeable with the cow's tail). Here's the fixed version.
(the bug was when setting up the first two pages of the animation I drew to page1 when I meant to draw to page2)
Easter is approaching, so time to make some home-made pasta (my wife's family's tradition)
and as per tradition since we moved to the bitter north, this often happens mid-snowstorm
Another hi-res Apple II animation. This one is based on an animation by gentfish over on twitter
Meant to have music too, but couldn't find any chiptines that fit the scene
last class before spring break so afterward I fired up the Atari 2600 for anyone who had time to stick around
it's fun on the big screen, though the retrotink+projector struggled to sync on some of them
there's something oddly satisfying about graphcis glitches on 1980s hardware
in the end it was a combination of an out-of-date lookup table and an off-by-one error
plan: as a joke, port Apple II "Peasant's Quest" to DOS for the CGA Jam, how hard could it be...
I'm re-learning a lot of Turbo Pascal at least. I actually would have had a playable Proof-of-Concept by now if work wasn't over-the-top busy this semester.
Sierpinski triangles on a breadboard.
We'll see how many get it going for intro-C lab#4
some more pictures from the game, I guess we were "Leonard" the guinea pig. I forgot I even had a limited battle mechanic, including overly dramatic intro panning.
All the graphics were done by hand on graph paper and the co-ordinates entered manually, which is why if you look some of the models have parts that don't line up well
also for those curious I wrote this on an AMD K6-2+ (overclocked) with a Voodoo Banshee 3D card, all on Linux
the students in C programming class are bored of printing asterisk patterns so are like what cool things can you do in C so I've been digging up all the ridiculous programs I wrote at their age
This one is the unfinished "guinea pig adventure" which I wrote in OpenGL back in 2001 after losing my job in the .com implosion and playing too much final fantasy 7
impressively still compiles and runs on modern Linux
Fun times in the C/Pi-Pico lab
this year's breadboards, despite being bought from the same place, have some "exciting" differences. Including split power rails, indexing the columns from -2 instead of 1, and the rows are labeled differently on right/left sides of the board
I guess this is why it never pays to be in the first lab session of the week