deater

@deater78
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617 Posts

#appleii and atari 2600 games, sizecoding, and demoscene

occasional hiking pictures

so this animation went mildly viral on twitter (yes, yes, I know. The pixel artists all still hang out there though). So of course I noticed a bug in the animation (most noticeable with the cow's tail). Here's the fixed version.

(the bug was when setting up the first two pages of the animation I drew to page1 when I meant to draw to page2)

Easter is approaching, so time to make some home-made pasta (my wife's family's tradition)

and as per tradition since we moved to the bitter north, this often happens mid-snowstorm

Another hi-res Apple II animation. This one is based on an animation by gentfish over on twitter

Meant to have music too, but couldn't find any chiptines that fit the scene

if/when civilization collapses here in the next few weeks, I'm going to be mad at myself that I spent my last spring break grading 100 midterm exams and doing income tax rather than doing something fun

last class before spring break so afterward I fired up the Atari 2600 for anyone who had time to stick around

it's fun on the big screen, though the retrotink+projector struggled to sync on some of them

did manage a submission at the last minute. For once daylight savings time was working to my advantage.
it turns out I am not as registered for the IOCCC as I thought. Oops. No excuses as they've been sending out reminders for weeks now.

there's something oddly satisfying about graphcis glitches on 1980s hardware

in the end it was a combination of an out-of-date lookup table and an off-by-one error

for those curious, the dialog box is the wrong size because I forgot to init a variable to 0 and I am spoiled by modern compilers which warn you of that.

the weird glitches in the text are because I use chars above 128 to substitute common words (to save space) and I haven't gotten around to implementing that properly in the print routine yet

plan: as a joke, port Apple II "Peasant's Quest" to DOS for the CGA Jam, how hard could it be...

I'm re-learning a lot of Turbo Pascal at least. I actually would have had a playable Proof-of-Concept by now if work wasn't over-the-top busy this semester.