@djlink I was under the impression that this was not recommended with Unity? Something about this syntax will run in fringe cases when the object is in fact null.
@djlink kinda agree! And in my post-Steamdeck world I would like more than a more powerful switch. They also need to rethink their online offering to at least match PS and Xbox.
@djlink did not know this! I also recently discovered you should use trygetcomponent rather than getcomponent because it is allocated even if getcomponent is null!
@grumpygamer as someone who is on a train 2 hours a day it's amazing. Playing Monkey Island on it on the way in, and developing my game on the way home (that bit not on a Steam deck of course)