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If Bob Ross were a gamer. FM Radio Voice. Chill. Guides & Let's Play on YouTube. Strategy & Roleplaying Games. Writer querying my first manuscript. AF Veteran.
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LOL, Twitter just shit its pants. Good job Elon. You are the worst CEO ever.

I'm under embargo until the 13th.

But there will be a review.

And a Let's Play.

You have no idea how excited I am.

I'm the biggest Master of Magic fan. It was a defining game for me in the early 90's.

This remake holds a lot of promise.

Show me something sadder than this.
Teamwork feats and critical hits are a really neat mechanic in the Pathfinder games.

Once I realized that the game was really about time management, I set aside my adventuring mindset and adopted my work mindset. Tasks on a spreadsheet, each one taking a different length of time, each one with a different priority, each one with a different benefit or drawback if I succeeded or failed.

The objective: Cross as many tasks off the list as quickly as possible while ensuring each outcome ends in a positive result.

The only difference is I'm playing a game instead of writing code.

The primary game loop in Kingmaker isn't the adventuring. It's actually based around completing as many tasks as efficiently as possible in a given time period.

In a way, it's exactly like TETRIS.

Events come at your kingdom just like blocks in Tetris, and because only certain Advisors can deal with them, then you have to be selective about where you put them. And just like Tetris, a bad start can snowball. Likewise, doing everything correctly makes the latter stages easier.

Amazingly, I think I may change my mind about Pathfinder: Kingmaker.

I've tried to complete this game twice before. The second time I actually got to the very end, and quit because of some really horrendous design decisions that ruined the experience.

But I've always felt bad about not completing it.

This time around, I tried to do a few things different.

Changing my mindset was the #1 thing.

It's not a party-based RPG.

It's a Timecard Simulator.