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If Bob Ross were a gamer. FM Radio Voice. Chill. Guides & Let's Play on YouTube. Strategy & Roleplaying Games. Writer querying my first manuscript. AF Veteran.
YouTubehttps://www.youtube.com/c/ColorsFadeGaming
LOL, Twitter just shit its pants. Good job Elon. You are the worst CEO ever.
Let's Play Wasteland 3: Episode 1

YouTube

I'm under embargo until the 13th.

But there will be a review.

And a Let's Play.

You have no idea how excited I am.

I'm the biggest Master of Magic fan. It was a defining game for me in the early 90's.

This remake holds a lot of promise.

Show me something sadder than this.
Teamwork feats and critical hits are a really neat mechanic in the Pathfinder games.

A little taste of the USC: Counterforce game I'll be showcasing next week during #TurnBasedFest.

(Oh, I guess not. Mastadon doesn't want to upload my 40-second video like Twitter does. Nice work. Great platform.)

#TurnBasedFest is happening next week, December 8th through 12th and I'll be featuring USC:Counterforce (https://store.steampowered.com/app/1574870/USC_Counterforce/) during a Premiere on YouTube.

Counterforce draws its inspiration from James Cameron's ALIENS film as well as games like XCOM and Call of Duty. You'll definitely want to check this out.

https://turnbasedfest.com/

Steamで70% OFF:USC: Counterforce

UFO/XCOMやAliens にインスパイアされたターン制の分隊戦術を大復活のスペース・コマンドスを率いよう!ストーリーモードを含む複数のゲームモードでは、奥深いスキルと戦闘仕組みを駆使しよう コロニーMC83-A消滅の真相を突き止め、古代のエイリアンの脅威から人類を救え

Playing on what is effectively "Core" difficulty (because Kingmaker doesn't have a true "core rules" mode like Wrath of the Righteous does) I've managed to get quite far into the game and everything - both adventuring and kingdom management - has been fairly easy to handle.

It's almost enough to make me want to do a guide for it.

But it's an old game.

And I'm still worried about that ending.

Once I realized that the game was really about time management, I set aside my adventuring mindset and adopted my work mindset. Tasks on a spreadsheet, each one taking a different length of time, each one with a different priority, each one with a different benefit or drawback if I succeeded or failed.

The objective: Cross as many tasks off the list as quickly as possible while ensuring each outcome ends in a positive result.

The only difference is I'm playing a game instead of writing code.

The primary game loop in Kingmaker isn't the adventuring. It's actually based around completing as many tasks as efficiently as possible in a given time period.

In a way, it's exactly like TETRIS.

Events come at your kingdom just like blocks in Tetris, and because only certain Advisors can deal with them, then you have to be selective about where you put them. And just like Tetris, a bad start can snowball. Likewise, doing everything correctly makes the latter stages easier.