Sebastian Deterding

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Deliberate designer & empirical philosopher of playful & engaging things. Professor @ Dyson School of Design Engineering, Imperial College. Editor-in-Chief, games.acm.org.
Personalhttps://codingconduct.cc
Unihttps://www.imperial.ac.uk/people/s.deterding
bskyhttps://bsky.app/profile/codingconduct.cc
EiChttps://games.acm.org

Fancy diving into the cultural impact of pen-and-paper RPGs? Then join James Bennison, @adders.blog, Esther MacCallum-Stewart and myself for a chat in Brighton's Wagner Hall on April 21. Details 👇

https://www.eventbrite.co.uk/e/the-dice-that-changed-the-world-tickets-1982955757049

Spring cleaning of a former business travelling, long time Mac user: when you find yourself in possession of no less than nine now obsolete Mini-DVI to VGA/DVI dongles …

With a very academic delay of only 3 years, I get to give my inaugural lecture as professor at Imperial College London on May 14, 5:30pm BST, in-person & live-streamed.

Titled "Making things that move us", it reflects on what games taught me about design, motivation, & life.

Do join!

https://www.imperial.ac.uk/events/191284/making-things-that-move-us-a-gaming-lens-on-design-motivation-and-everything-else/

Making things that move us: a gaming lens on design, motivation, and everything else

The inaugural lecture of Professor Sebastian Deterding

Imperial College London
At Pattie Maes’ #CHI205 lifetime achievement talk: I feel the delta between what research imagined & prototyped and what is commercially available was so much larger in the 80/90s than today (where research feels like catchup or parallel many times). Am I wrong? If not, why is this?

Prescient? Outdated? Very now?

#2 in a loose series of liberating old talks of mine from Slideshare:

Ruling the World: When Life Gets Gamed from lift 2012.

Or: How offloading social life into automated rule systems creates a Kafkaesque everyday and invites gaming the system.

https://speakerdeck.com/codingconduct/ruling-the-world-when-life-gets-gamed

Ruling the World: When Life Gets Gamed

Before AI ethics and human-centred AI, before Frank Pasquale's "The Black Box Society", before Brett Fischmann and Evan Selinger's "Re-Engineering Human…

Speaker Deck
Some acquisition librarian at our Imperial College uni library is clearly indulging themselves and I am HERE for it.

It's out! 🎈 🎉

▶️ Ethical Games,

the first special issue of @acmgames:

https://dl.acm.org/toc/games/2024/2/2

13 excellent articles on the ethics of game design and development, ranging from digital children's rights to toxicity, games education, to microtransactions, responsible AI, and a roundtable on advancing ethics in the games industry, based on the first Ethical Games Conference.

Thanks to @CeliaHodent and Fran Blumberg for leading this initiative!

GAMES: Vol 2, No 2

Games: Research and Practice
At the MINT Lab/Digital Society Institute in Leuven for an exciting PhD defense.

As Scribd took over Slideshare, they rapidly ad-enshittified the site to utter uselessness. So I decided to rescue and resurface some of my oldie-but-I-think-goodie decks to Speakerdeck.

#1 in a loose series: Un-Boring Meetings from Alibis for Interaction 2016.

Or: Why lack of shared known ground and accountability makes meetings unavoidable & unavoidably boring – and how we can design around that.

https://speakerdeck.com/codingconduct/un-boring-meetings

Un-Boring Meetings

Meetings, particularly in large organisations, and unavoidable, and unavoidably boring. But why is that? And is there an escape? Lecture at the Alibi…

Speaker Deck
V2 of the https://www.gameuidatabase.com/ just dropped. An amazing public resource for anyone working on game interfaces. Go buy @eddcoates a coffee!
#gameui #uidesign #gamedev #gameshci
Game UI Database

The ultimate screen reference Tool for game interface designers. Explore over 1000 games and 42,000 individual images, and filter by screen type, material, layout, texture, shapes, patterns, genre and more!

Game UI Database