@bsittler

13 Followers
10 Following
50 Posts
interested in many things, including computers both new and old; find some of my other stuff at https://www.google.com/search?q=bsittler
Only one bid, 12 hours remaining. Currently < 1 USD + shipping. Looks like the bidder is getting a most affordable Pigu-Wang 7 Hap multi-game cartridge from me! https://www.ebay.com/itm/206087236788
Piguwang 7 Hap (피구왕7합) seven original Korean games for Super Aladdin Boy console | eBay

They are fairly action-oriented which transcends language barriers for the most part! I have played them all and they are pretty fun. '94 Super World Cup Chuggu (94 슈퍼 월드컵 축구) - soccer.

eBay
Somehow I failed to notice this got mis-auto-categorized into "Robots, Monsters & Space Toys > Robots > 1970-Now" - but it also has a bid on it, so I guess it's too late to fix that now. Ooops! 🤦
probably i should have mentioned: one-week auction, bidding starts at 99 cents (US) - and I ship anywhere in the world eBay's shipping program will let me
I am selling Piguwang 7 Hap (피구왕7합), seven games for Super Aladdin Boy
- Dallyeora Pigu-Wang
- Jang Pung II
- '94 Super World Cup Chuggu
- Suho Jeonsa
- Agigongnyong Dooly
- Bugtris
https://www.ebay.com/itm/206087236788
the author is still working to add download links btw
Did you ever wonder how people used BASIC on early home computers? Well, one of the ways was typing in programs from magazines and running them! This recently launched site has a ton of examples for many systems, including many Japanese computers but also models that were used all over the world https://code-recursion.tech/
THE CODE RECURSION - Magazine Program Archive

@goosey @riley @Uilebheist

there's a bit more info here from Greg Evans who ported the game over from Apple II and added the stocks game mechanic to it. He later did one of the color versions for MS-DOS but others also did their own, differently. https://www.mobygames.com/forum/game/396/thread/178247/who-authored-the-game/

These days Greg's website is https://www.gecs-us.com/About.htm but I don't see this game mentioned there

It was inspired by Star Lanes on the Apple II, but that one didn't have a stock market

Who authored the game (Star Lanes) - MobyGames

I hate to blow someones cover here, but I wrote Star Traders as a rewrite of the Apple II game Star Lanes. I added a few improvements and have the original code which was written in GW Basic and...

MobyGames

@TerryHancock @ricci

I have the equipment. It is a 3M tape so it will probably be fine.
It will be digitized on my analog recovery set up and I'll use Len Shustek's readtape program to recover the data.
The only issue right now is my workflow isn't a "while you wait" thing, so I need to pull all the pieces into one physical location and test everything before I tell Penny it's OK to come out.

The whole process is test the condition on a tape retensioner. I'm hoping I don't have to bake it, since that takes a day, then digititze it, shuttle the 10s of gigabytes of samples to another machine to decode it. I want to skip the shuttle step and get the analyzer running on the digitizer.

While cleaning a storage room, our staff found this tape containing #UNIX v4 from Bell Labs, circa 1973

Apparently no other complete copies are known to exist: https://gunkies.org/wiki/UNIX_Fourth_Edition

We have arranged to deliver it to the Computer History Museum

#retrocomputing

@leadedsolder got a modded coco1 to spit out clean composite video but not in the way you might expect https://www.leadedsolder.com/2025/07/15/tandy-trs80-coco-composite-mod-aquarius.html
CoCo1 composite video

When I got the CoCo, one of the big problems was the super-smeary, snowy video on the RF-out. Even though composite video is generated internally by the video circuitry of the computer, Tandy didn’t end up breaking it out to an actual port. Lots of other 8-bit machines of the era are in the same boat. Luckily, adding a composite video port to the CoCo is very straightforward! So straightforward, in fact, that I did it twice.

Leaded Solder